g | x | w | all
Bytes Lang Time Link
037APLNARS250221T212132ZRosario
029Desmos 3D250222T043137ZDesmosEn
023APL Dyalog Unicode 18.0200722T041240ZBubbler
172Python160321T182659ZR.T.
345C160319T054427ZFox
122Desmos160319T000927ZConor O&

APL(NARS), 37 chars

{1↓({+/(1 1 ¯1)×⍵×⍵}¨⍵)⌹⊃{1,2↑2×⍵}¨⍵}

It seems that solution has matrix

1   2x_1  2y_1
1   2x_2  2y_2
1   2x_3  2x_3

where (x_i y_i) are the centers of circunference, and the vector:

(x_1^2+y_1^2-r_1^2, x_2^2+y_2^2-r_2^2, x_3^2+y_3^2-r_3^2 )

where r_i radius of circumference. So for solve the system I use vectorMatrix. 1↓ it means cut the first and take only the others (x and y). Because 2 circle of different center has or 0 or 1 or 2 points in common, 2 circle are enought for find in the worse case 2 points where one point is right position and the other it is wrong.

Test:

  f←{1↓({+/(1 1 ¯1)×⍵×⍵}¨⍵)⌹⊃{1,2↑2×⍵}¨⍵}
  f (1 2 1.414)(1 1 2.236)(2 2 1) 
1.999698 3.00015 
  f (24.234 ¯13.902 31.46)(12.3242 234.12 229.953)(23.983 0.321 25.572) 
¯1.227913836 4.567354751 
  f (1 2 ,√2)(1 1,√5)(2 2 1) 
2 3 

Desmos 3D, 29 bytes

distance((p,q),(l.x,l.y))~l.z

This program uses a regression to solve for p and q such that the distance from (p,q) to each point matches the given distance.

To use, put the input points in a list, l with an extra Z component corresponding to the distance to that point. Your position is given by (p,q).

I was on the fence on wether to include the definition of l in the byte count, but I ultimately decided to leave it out. If anyone disagrees with that though, I am open to edit this post.

Try on Desmos!

APL (Dyalog Unicode) 18.0, 23 bytes

-∘(+/)⍥(×⍨)⌹⍥(2-⌿⊢)¯2×⊢

Try it online!

A tacit infix function that can be called like dists f pts, where pts contains three centers' coordinates as a 3-row 2-column matrix, and dists contains three distances to the respective centers.

Uses 18.0 feature . TIO's Dyalog Unicode is not updated yet from 17.1, so TIO link uses Dyalog Extended for demonstration purposes.

How it works

Uses the same method as R.T.'s Python answer, i.e. constructing a linear system of equations and solving it.

The distance equations are necessarily quadratic. Then how did we get linear ones?

Let's consider just two circles, and denote the point we want to find as \$P\$, two circles' centers as \$C, D\$, and their radii as \$r_C, r_D\$. Also, let's use \$A_x, A_y\$ for the \$x\$- and \$y\$-coordinates of a point \$A\$. Then the following equations hold:

$$ (P_x-C_x)^2+(P_y-C_y)^2 =r_C^2 \\ (P_x-D_x)^2+(P_y-D_y)^2 =r_D^2 \\ $$

Then we expand them and subtract the second from the first:

$$ P_x^2-2P_xC_x+C_x^2+P_y^2-2P_yC_y+C_y^2=r_C^2\\ P_x^2-2P_xD_x+D_x^2+P_y^2-2P_yD_y+D_y^2=r_D^2\\ -2P_x(C_x-D_x)+(C_x^2-D_x^2)-2P_y(C_y-D_y)+(C_y^2-D_y^2)=r_C^2-r_D^2\\ -2P_x(C_x-D_x)-2P_y(C_y-D_y)=(r_C^2-C_x^2-C_y^2)-(r_D^2-D_x^2-D_y^2) $$

We've just got one linear equation on \$P_x\$ and \$P_y\$. Since we have three circles given, we can take any two pairs and construct two equations, which then solving the system of equations gives the coordinates we want.

-∘(+/)⍥(×⍨)⌹⍥(2-⌿⊢)¯2×⊢  ⍝ Left: dists, Right: pts
-∘(+/)⍥(×⍨) ⍥(2-⌿⊢)      ⍝ Constants part
      ⍥(×⍨)              ⍝ Square each number in both dists and pts
 ∘(+/)                   ⍝ Row sums of squared pts
-                        ⍝ Subtract above from squared dists
            ⍥(2-⌿⊢)      ⍝ Take pairwise difference

            ⍥(2-⌿⊢)¯2×⊢  ⍝ Coefficients part
                   ¯2×⊢  ⍝ -2 times pts
            ⍥(2-⌿⊢)      ⍝ Take pairwise difference between rows
           ⌹             ⍝ Solve linear equations

Python - 172

Takes input as a list of tuples of form (x,y,d). Let me know if you see a way to golf this further, I feel like there must be but I can't figure it out!

import numpy as N
def L(P):
    Z=[p[2]**2-p[0]**2-p[1]**2 for p in P];return N.linalg.solve([[P[i][0]-P[0][0],P[i][1]-P[0][1]]for i in[1,2]],[(Z[0]-Z[i])*0.5 for i in [1,2]])

C, 362 348 345 bytes

Input is given as a sequence of space-separated floats on stdin: x1 y1 d1 x2 y2 d2 x3 y3 d3. Output is similar on stdout: x y.

#define F"%f "
#define G float
#define T(x)(b.x*b.x-a.x*a.x)
typedef struct{G a;G b;G c;}C;G f(C a,C b,G*c){G x=b.b-a.b;*c=(T(a)+T(b)-T(c))/x/2;return(a.a-b.a)/x;}main(){C a,b,c;G x,y,z,t,m;scanf(F F F F F F F F F,&a.a,&a.b,&a.c,&b.a,&b.b,&b.c,&c.a,&c.b,&c.c);x=f(a,a.b==b.b?c:b,&y);z=f(b.b==c.b?a:b,c,&t);m=t-y;m/=x-z;printf(F F"\n",m,x*m+y);}

C is a structure type whose members are an x-coordinate a, a y-coordinate b, and a distance (radius) c. The function f takes two C structures and a pointer to a float, and determines the line at which the C (circles) intersect. The y-intercept of this line is placed into the pointed-to float, and the slope is returned.

The program calls f on two pairs of circles, then determines the intersection of the produced lines.

Desmos, 122 bytes

Online use. Copy+paste each equation into an equation box, click "add all" for each box, then click on the point of intersection, then enter in each value as appropriate. each of A, B, and C are the distances for the points (a,b), (c,d), and (E,f), respectively. To get a square root in the value, type sqrt then the value in the box.

\left(x-a\right)^2+\left(y-b\right)^2=AA
\left(x-c\right)^2+\left(y-d\right)^2=BB
\left(x-E\right)^2+\left(y-f\right)^2=CC

Verify the first test case.

Or you can take a look here:

circles!