| Bytes | Lang | Time | Link |
|---|---|---|---|
| 102 | AWK | 250410T135427Z | xrs |
| 013 | MATL | 161224T183804Z | Luis Men |
| 105 | VBA Excel | 171116T103910Z | remoel |
| 163 | Tcl/Tk | 171116T010720Z | sergiol |
| 012 | Chip8 | 171011T142421Z | 12Me21 |
| 073 | Processing | 161224T182932Z | user4180 |
| 030 | SmileBASIC | 170206T000634Z | 12Me21 |
| 065 | Postscript | 170205T235147Z | Morgan H |
| nan | Java | 161227T160306Z | Magic Oc |
| nan | 161226T173912Z | Quentin | |
| 090 | Befunge | 161227T000835Z | James Ho |
| 059 | QBasic | 161226T191415Z | DLosc |
| 076 | R | 161226T123718Z | plannapu |
| 148 | HTML+JavaScript | 161226T121100Z | Washingt |
| 035 | Octave / MATLAB | 161225T001123Z | Luis Men |
| 061 | Ruby | 161224T220733Z | Doorknob |
| 060 | Mathematica | 161224T223304Z | JungHwan |
| 015 | Pyth | 161224T183001Z | Maltysen |
AWK, 102 bytes
BEGIN{for(srand();i++<16;)b[i]=int(rand()*9)
for(;j++<8;print)for(i=0;i++<16;)printf(b[i]~j?"█":FS)}
MATL, 15 14 13 bytes
8tE2$r&S1=3YG
Example (with MATL compiler running on MATLAB):
Or try it at MATL Online! (If it doesn't run the first time, press "Run" again or refresh the page). Note that the image is scaled by the online interpreter for better visualization.
This is a port of my Octave / MATLAB answer (see explanation there). Here are the equivalent statements:
MATL Octave / MATLAB
---- ---------------
8tE 8,16
2$r rand(...)
&S [~,out]=sort(...)
1= ...==1
3YG imshow(...)
VBA Excel, 86 105 bytes
using immediate window
Cells.RowHeight=42:[a1:p8].interior.color=0:for x=0to 15:[a1].offset(rnd*7,x).interior.color=vbwhite:next
Tcl/Tk, 163
Two different approaches render to the same byte extent:
grid [canvas .c -w 16 -he 8 -bg #000 -highlightt 0]
.c cr i 8 4 -i [set p [image c photo -w 16 -h 8]]
set x 0
time {$p p #FFF -t $x [expr int(rand()*8)];incr x} 16
grid [canvas .c -w 16 -he 8 -bg #000 -highlightt 0]
.c cr i 8 4 -i [set p [image c photo -w 16 -h 8]]
time {$p p #FFF -t [expr [incr x]-1] [expr int(rand()*8)]} 16
Chip-8, 12 bytes
0xA201 'Load sprite at address 201 (which is the second byte of this instruction)
0xC007 'Set register 0 to a random number from 0 to 7 (rnd & 0x7)
0xD101 'Draw sprite. x = register 1, y = register 0, height = 1
0x7101 'Add 1 to register 1
0x3110 'If register 1 is not 16...
0x1202 'Jump to second instruction
Draws the image on the screen.
Processing, 74 73 bytes
fill(0);rect(0,0,15,7);stroke(-1);for(int i=0;i<16;)point(i++,random(8));
Sample output:
Explanation
fill(0); //sets the fill colour to black
rect(0,0,15,7); //draws a 16*8 black rectangle
stroke(-1); //set stroke colour to white
for(int i=0;i<16;) // for-loop with 16 iterations
point(i++,random(8)); // draw a point at x-coordinate i and a random y coordinate
// the colour of the point is white since that is the stroke colour
SmileBASIC, 30 bytes
FOR I=0TO 15GPSET I,RND(8)NEXT
Postscript (65 bytes)
0 0íkà0ícà8íc0 8ícííB1à1íù16{0 randàíj0.5í©ík1 0íÖíß1 0í≠}íÉ
Ungolfed version:
0 0 moveto
16 0 lineto
16 8 lineto
0 8 lineto
closepath
fill
1 1 1 setrgbcolor
16{0 rand 16 mod 0.5 sub moveto 1 0 rlineto stroke 1 0 translate}repeat
Java, (Does it even matter Bytes, AKA 244 + 18 import = 262)
import java.awt.*;static void l(){new Frame(){public void paint(Graphics g){int x=50;int i=16;g.setColor(Color.BLACK);g.fillRect(x,x,16,8);g.setColor(Color.WHITE);for(;i>0;i--){int y=(int)(Math.random()*8);g.drawLine(x+i,x+y,x+i,x+y);setVisible(1>0);}}}.show();}
Was wonky because the coordinate system includes the frame window pane... So you need to buffer by at least 26 bytes or nothing shows up, hence the x=50 bit.
C, 85 100 bytes
main(c){char a[138]="P5 16 8 1 ";for(srand(time(0)),c=17;--c;a[9+c+(rand()&112)]=1);write(1,a,138);}
Writes a PGM image file to stdout (call it with prog >out.pgm).
Ungolfed and explained:
main(c) {
// A buffer large enough to contain the whole image,
// pre-filled with the PGM header.
// This is a binary greyscale (P5) image with only two levels (1),
// Because a binary bitmap would require pixel packing.
char a[138] = "P5 16 8 1 ";
// c iterates from 16 to 1 over the columns
for(
srand(time(0)), c = 17;
--c;
// (rand() % 8) * 16 is equivalent to (rand() & 7) << 4
// Since all bits are equally random, this is equivalent
// to rand() & (7 << 4), that is rand() & 112.
// This picks a pixel from the first column, which is then
// offset to the correct column by c - 1 + 10
// (10 is the length of the header).
a[9 + c + (rand() & 112)] = 1
)
; // Empty for body
// Write the whole buffer to stdout
write(1,a,138);
}
Updates:
- OP has clarified that the output should change with each execution, lost 15 bytes to
srand(time(0))(:()
Befunge, 90 bytes
This generates a PBM file written to stdout.
>030#v_\2*>>?1v
:v9\$<^!:-1\<+<
|>p1+:78+`!
>"P",1..8.28*8*v
.1-\88+%9p:!#@_>1-::88+%9g:!!
Explanation
The top three lines make up the random number generator, storing 16 random 3-bit numbers (i.e. in the range 0-7) on the tenth line of the playfield. Line four writes out the PBM header, and the last line then generates the pixels of the image. This is done by counting down the 16 random numbers as the pixels are output - when the number corresponding to a particular column reaches zero we output a 1 rather than a 0.
Sample output (zoomed):

QBasic, 59 bytes
RANDOMIZE TIMER
SCREEN 9
FOR x=0TO 15
PSET(x,RND*8-.5)
NEXT
Pretty straightforward. The -.5 is needed because PSET with non-integer arguments uses round-to-nearest instead of floor or truncate (and -.5 is shorter than INT()).
The image in question is displayed at the top left corner of the output window. A (cropped) example: 
R, 76 bytes
a=matrix(0,8,16);for(i in 1:16)a[sample(1:8,1),i]=1;png::writePNG(a,'a.png')
Uses package png to output to a file.
Example output:
HTML+JavaScript, 148 bytes
c=O.getContext`2d`;for(x=16;x--;){r=Math.random()*8|0;for(y=8;y--;)c.fillStyle=y-r?'#000':'#fff',c.fillRect(x,y,1,1)}
<canvas id=O width=16 height=8>
Octave / MATLAB, 48 37 35 bytes
[~,z]=sort(rand(8,16));imshow(z==1)
Example (on Octave):
Explanation
rand(8,16) % 8×16 matrix of random values with uniform
% distribution in (0,1)
[~,z]=sort( ); % Sort each column, and for each output the
% indices of the sorting. This gives an 8×16
% matrix where each column contains a random
% permutation of the values 1,2,...,8
z==1 % Test equality with 1. This makes all values
% except 1 equal to 0
imshow( ) % Show image, with grey colormap
Ruby, 61 bytes
puts'P116 8';puts Array.new(16){[*[1]*7,0].shuffle}.transpose
This is a full program that outputs the image in netpbm format to stdout.
Sample output:
puts'P116 8'; # output the netpbm header (P1 for black and white, 16x8)
puts # then output the data as follows:
Array.new(16){ # make a 16-element array and for each element,
[*[1]*7,0] # generate the array [1,1,1,1,1,1,1,0] (1=black 0=white)
.shuffle} # shuffle the array
.transpose # transpose the rows/columns of the 2d array (so that each column
# has one white pixel)
Mathematica, 77 60 bytes
Image[{RandomInteger@7+1,#}->1&~Array~16~SparseArray~{8,16}]
Sample Output
Explanation
{RandomInteger@7+1,#}->1&~Array~16
Make replacement rules for each column; replace a randomly selected position with 1.
... ~SparseArray~{8,16}
Create a SparseArray with size 8x16 from the replacement rules. The background is 0 by default. (8x16 because Mathematica counts rows first)
Image[ ... ]
Convert the SparseArray into an Image object.
77 byte version
ReplacePixelValue[Image@(a=Array)[0&~a~16&,8],{#,RandomInteger@7+1}->1&~a~16]







